
I'm not sure if getting the "anti-lost" spell was necessary, but I thought I remembered needing it to trigger Hamson's appearance. This level can be quite confusing if you don't know the layout. I don't earn anything from this, which is kinda disappointing, but oh well.

I beat up Bud and Lisa and then let them go to my house where they lie dormant for the rest of the game. I lay out Flame for the next mission and Firefly Lamp for getting my weapon later, then return home to trigger the next event.Ī humorous little quest, but necessary to trigger later missions. This is the first quest of the storyline. Pearl is safe and heads back with Elazul, though not before giving me the Stone Eye and Firefly Lamp. I learn counterstrike, which is a crucial ability for me in the game. The boss uses too many tech attacks which makes him invincible. The battle goes fairly well, though not quite as smooth as I liked. It doesn't have any affect on the results though. However, she is not present in this run.īoss: Du'Inke - Elazul gets his ass handed to him. If you do this mission before Niccolo's Business Unusual, Sandra is here, just before you reach the boss fight. After switching around abilities, tech attacks, and armor, I go meet up with Elazul and head out to find the babe, Pearl. I guess I'm a sucker for the whole damsel in distress thing. This is one of my favorite missions in the entire game. I lay out Medallion to keep the boss' level down. I also get the Medallion and Flame artifacts. Iron Pot is the only useful one of the three items given. I don't have 300 Lucre, so I get the stuff for free. I just choose candy for humor value.īoss: Mantis Ant - This battle goes really well. As for the choices the hoodlums give me, there's no major difference in the end - you still fight the boss. I also choose it as it'll give me counterattack and rising sun, both which help for later missions. I start with this because of its simplicity and it will start laying the foundation of other missions.

In fact, there's a fine example late in the video where I go to Domina to look for Elazul, but he's not there. This may seem out of place, but it's needed to trigger a few events. Also, you may notice that I occasionally go home, walk in the house, and then exit right away. Second, if I have too many artifacts, I will only get one artifact when I have the potential to get two from a quest. First, every artifact on the world map increases the game's mana level (world map's upper left indicator).

I need to lay them out as it has an effect on the game in two ways. First, you may notice I lay out a few artifacts that I never use or enter. Next, before I go into the heart of the run, I need to clear a couple of things up so the video makes sense. Though I've played this game over and over, all of these were necessary to determine the minimums for doing a speedrun. This includes RCrowder for the Technique List, Myst Erik Ery for the Artifact Guide, and Nemesis and SeanKelson for their general walkthroughs. Available in three versions: low quality, normal quality, and 60 fps high quality.įirst, I'd like to thank the writers of several great FAQs, for without them, this run wouldn't have been done. Single-segment speed run of Legend of Mana, taking Jumi's quest only, done on August 25 2005.
